====== Message_Box function ======
==== Description ====
Displays a Windows message in event context
==== Syntax ====
//button// = **message_box** (//ownerwindow, text, title, options//)
==== Parameters ====
The Message_Box function has the following parameters:
^Parameter^Description^
|//ownerwindow//|The window ID of the window to use as a parent. This parameter can be null to use the screen as a parent. Typically, this parameter is @window. For MDI children, pass the frame ID.|
|//text//|Pass the message text. Multiple lines are delimited by CR/LF. CR/LF can be coded as \0D0A\ or char(13):char(10). The constant MSG_NL$ is defined in the insert record [[message_box_equates|Message_Box_Equates]] and can be used to separate multiple lines of text.|
|//title//|Pass the title for the message.|
|//options//|The options are defined in the insert record [[message_box_equates|Message_Box_Equates]] under the sections "button arrangement", "default button", and "message icon". To specify multiple options, add the options together. For example:\\ \\ MSG_BTN_YES_NO_CAN$ + MSG_DEFAULT2$ + MSG_ICON_QUESTION$\\ ||
==== Returns ====
The return values from Message_Box are defined in the insert record [[message_box_equates|Message_Box_Equates]]. Each button (ok, cancel, yes, no, abort, retry, ignore) returns a different value.
==== See Also ====
[[msg|Msg()]]
==== Examples ====
=== Yes/No/Cancel, Default to 'No' Button ===
declare function Message_Box
$insert Message_Box_Equates
retval = Message_Box( @window ,'Yes/No/Cancel, default to No',
'Please Confirm', MSG_BTN_YESNOCAN$ + MSG_DEFAULT2$)
if retval = MSG_RET_YES$ then
* user clicked "YES', so do processing, then display message
retval = Message_Box (@window, 'Processing completed!', 'Done!', MSG_BTN_OK$)
end
=== Message with Information Icon ===
$insert Message_Box_Equates
Message_Box(@window, "Connection opened!", "Data Download", MSG_ICON_INFO$)