====== MISC property ====== ==== Applies To ==== All controls. ==== Description ==== Returns or sends a string of user-defined data. This string can be used for any purpose you choose, and stays with the specified control until replaced by another string. ==== Usage ==== //miscdata// = **Get_Property**(//objectname//, "**MISC**") //existingprop// = **Set_Property**(//objectname//, "**MISC**", //miscdata//) ==== Remarks ==== Values passed in Set_Property: ^Value^Description^ |//miscdata//|Any string of data, including system delimiters.| To store your own information as a property, you have two choices: you can use the MISC property, or, you can make up your own property name and prefix it with "@". The advantage of the MISC property is that you can view it in the debugger. Menu items do not have a MISC property. Instead of using the MISC property for menu items, store the information using a window @-property named after the menu item. For example, in a MENU event, to store information relevant to the particular menu item: Prop = "@": CtrlEntID Set_Property(@window, Prop, SomeData) ==== Returns ==== Values returned by both Get_Property and Set_Property: ^Value^Description^ |//Miscdata//|Any previously set string of data.| |//existingprop//|Existing user-defined data , when Set_Property was called.|