Memory Region , Segment Address - Overflow Buffer 1 (AREV Specific)
At 07 DEC 2000 12:46:25PM Dave Bennett wrote:
I think my hanging has something to do with the Memory Region and Segment Address using the same memory address as my video. How do I change with address Arev uses. I noticed this in the third page of Who.
At 08 DEC 2000 09:04AM Don Miller - C3 Inc. wrote:
Dave ..
I don't think you can move the buffer locations. I also suspect that you can't move the video region either. You might give Steve Smith a try, though since he's crawled into the nether regions of AREV.
Sorry ..
Don Miller
C3 Inc.
At 11 DEC 2000 11:59AM Paul Boughton wrote:
You should be able to use the EMMexclude parameters on the EMM386.exe command line.
You might also be able to exclude the memory region in your comupters BIOS setup.
At 11 DEC 2000 01:03PM [url=http://www.sprezzatura.com]The Sprezzatura Group[/url] wrote:
One possible path may be to reassign the video card's memory addressing, by running AREV in full screen mode, exclusive in foreground. It may also be possible to reduce the Windows screen resolution (say to 800*600 or 640 * 480) or the available colors to reduce the RAM used by the card.
Uncertain what type of card driver you have - but there may be options
to readdress the regions it uses, or exclude the AREV addresses from either the Windows setup or the video card's driver setup utility.
Some PCs have BIOS settings which include video shadow RAM or BIOS shadowing enabled at specific addresses - you might try recording your present BIOS settings on paper (first) and then disabling anything at the frame address(es) AREV uses (64 kb blocks somewhere between A000 and E000 usually)
In desperation, grab an old S3 card or video card with less memory.
Try for one which has stable Windows drivers (sometimes a rare commodity) and try substitute this for the later (more RAM-hungry) card.
If the AREV shortcut within Windows enables running AREV in its own exclusive memory area, this may also prove helpful.
This issue is purely about video card buffers and AREV's
expanded memory frame addresses intersecting. Despite Don's
inferences elsewhere in this thread, no grasp of any nether
regions is necessary!
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