Create various tones on error - AREV (AREV Specific)
At 10 DEC 1998 01:48:35PM Ted Archibald - Parsec Sys wrote:
In the old days long ago on systems that are ancient now, I used to have the ability to create various tones from the CPU speaker that would indicate various level of edit acceptance or rejection.
I want to have a short dual tone of say 3kHz .25sec + 4kHz .25 sec to indicate acceptance and the reverse for rejection.
I now have an application where store staff are using a barcode scanner attached to the KB to scan in serial numbers of telephones and cannot or do not want to look at the monitor to see a visual message of acceptance or rejection. I cannot use the BELL or standard tone because CHAR(7) is used to open the cash drawer. I really want to have a dual tone ok or reject.
Do you know of any way to generate tones of various frequence and duration from AREV?
Cheers….Ted
At 10 DEC 1998 11:20PM Larry Wilson - TARDIS Systems, Inc. wrote:
Put an MFS on SYSMESSAGES and trap out the ones that matter, then use the old routines to generate the tone. (turn off BELL in system configuration so you won't get two sets of warnings.
tardis@earthlink.net
At 11 DEC 1998 06:59AM amcauley@sprezzatura.com onmouseover=window.status=why not click here to send me email?;return(true)", [url=http://www.sprezzatura.com" onMouseOver=window.status=Why not click here to visit our web site?';return(true)]Sprezzatura Ltd[/url] wrote:
Here goes with good old REVMEDIA again…
Cameron Christie, who has contributed several routines to the REVMEDIA
library, now looks at some little used R/BASIC statements and a possible application for them.
I've been running R/BASIC programming courses for some time now, and the most frequent question arising is not about system subroutines or
WINDOW_COMMON%; instead I get "Is R/BASIC any good for writing games?".
Unfortunately, the short answer is: No. The main differences between games
and 'ordinary' programs (such as reports) are usually graphics and sound.
Since ARev uses a character graphics screen there's not much we can do about
fast and fancy graphics. VIDEO.RW can be used to achieve some rudimentary
animation (if you're more adventurous, try dabbling with VSPACE!), but the
bottom line is that R/BASIC is pretty much useless unless it's used to call
C or Assembler routines.
Sound, however, is a more realistic proposition altogether. Using standard
R/BASIC, the only sound available is the short, monotone beep, achieved by
printing CHAR(7). With just a little knowledge of the PC's internal
workings, some musical theory, and a few lesser-used R/BASIC statements,
your AREV system could soon play anything from Sibelius to Springsteen.
A routine called PLAY, which mimics the functionality of the GW-BASIC PLAY
statement, will be available on the next REVMEDIA diskette. In anticipation
of this, the theory behind the program is as follows.
The timer chip within the PC (the 8253-5) generates clock ticks based on a
1.193 MHz base frequency. To produce an audible tone, the chip's behaviour
can be manipulated using the R/BASIC OUT statement - see the Technical
Reference Manual for more details. An initialising value of 182 is sent to
port 67, followed by the low & high order bytes which are sent to port 66.
(FIG. 1). A general warning applies to use of the OUT statement: if your PC
is not fully IBM compatible, or you send bits to the wrong address, then
unpredictable and nasty side effects may occur - be careful!
Now we must go directly to the speaker and activate it for the duration of
the tone we have established. (FIG 2) The speaker is controlled by the
programmable peripheral interface and is accessed via port 97. If the first
two bytes at this location are on then the sound will be heard ; if they are
off the speaker will be deactivated. To manipulate the bits within a byte we
use here the BITOR and BITAND functions, along with OUT and its opposite
number, INP - again, see the Technical Reference Manual. (Those among you
who like to use obscure code might like to try X=- BITNOT(X) instead of X
+= 1; it's three times slower, but you can't fault its opacity!)
Finally, a quick word about FIG 3, which calculates the frequency required
for a given musical note. An octave is actually defined as a twelve note
scale (including semitones) where the first note of an octave has a
frequency twice that of the corresponding note in the previous octave.
Therefore, given the frequency of one note, we can work out the frequency of
any other note by knowing the interval between them.
An alternative method would be to actually hold an array of all the required
frequencies in the program; this is actually much more efficient!
For more details on sound generation, see The Peter Norton Programmer's
Guide to the IBM PC (Microsoft Press)
FIGURE 1.
For a given FREQUENCY in Hz.VALUE=1193180/FREQUENCYLOW =INT(MOD(VALUE,256))HIGH=INT(VALUE/256)OUT 67,182OUT 66,LOWOUT 66,HIGHFIGURE 2.
For a given DURATION in seconds.
Set first 2 bits at speaker address to begin sound.LAST.SETTING=INP(97)NEW.SETTING=BITOR(LAST.SETTING,03)OUT 97,NEW.SETTING
Timing Control Loop - DURATION is set elsewhere in the program.
See REVMEDIA passim for documentation on the DOSTIME subroutine.DOSTIME(START)LOOPDOSTIME(FINISH)UNTIL (FINISH-START) ] DURATIONREPEAT
Reset first 2 bits at speaker address to end sound.NEW.SETTING=BITAND(LAST.SETTING,252)OUT 97,NEW.SETTINGFIGURE 3.
For a given NOTE and OCTAVE (derived, e.g, from a passed parameter),
calculate the FREQUENCY used by FIG 1.NOTES=C,Cs,Db,D,Ds,Eb,E,F,Fs,Gb,G,Gs,Ab,A,NOTES := "As,Bb,B"POSITIONS=1,2,2,3,4,4,5,6,7,7,8,9,9,10,11,11,12"CONVERT "," TO @FM IN NOTESCONVERT "," TO @FM IN POSITIONS
Note A4 is defined as the root note, frequency=440.00 Hz.BASE.FREQUENCY=440
Set A4 note position within scale. (4 full octaves of 12, plus 10).BASE.POS=58LOCATE NOTE IN NOTES USING @FM SETTING POS THENPOSITION=POSITIONS + OCTAVE*12OFFSET=POSITION - BASE.POSFREQUENCY=(BASE.FREQUENCY * (2**(0FFSET/12)))END(Volume 2, Issue 5, Pages 4,5)
amcauley@sprezzatura.com
World Leaders in all things RevSoft
At 11 DEC 1998 02:03PM Victor Engel wrote:
I haven't used the Norton Utilities for a while, but they used to have a utility called BE (Batch Enhancer) that had several parameters. One of the types of parameters was BEEP. So you could simply
PCPERFORM BE BEEP tone parameters